Add You
#1 in Business Subscribe Email Print

You are here: Home > Computers and Technology > Games > Half-Life 2: Episode One Game Review (Avg Ratio: 89.2%)

Tags

  • instead
  • exponential
  • alyxs efforts
  • never strays
  • forced underground

  • Links

  • Toning Your Body: Do Cutting Exercises Work
  • Why We Don't Eat Salt
  • Wow - A Promotional Bag For Every Occasion
  • Add You - Half-Life 2: Episode One Game Review (Avg Ratio: 89.2%)

    Using A Reverse Mortgage To Pay for Long-term Care and Avoid A Nursing Home
    Alternatives to Long Term Care Insurance: Using a Reverse Mortgage and Other Methods to Pay for Long-term Care CostsBecause long-term care insurance requires you to be in good health, this planning option is not available to everyone, especially older applicants for whom the premiums may also be prohibitive. If you are at least 62 years of age and you own your home, you could use a reverse mortgage to pay for care at home or for a long-term care insurance policy that otherwise may be unaffordable.A reverse mortgage is a means of borrowing money from the amount you have already paid for your house. You are freeing up money that would otherwise only be available to you if you sold the house. You can stay in the house until you die, without making monthly payments. The loan is repaid when the borrower dies or sells the home. The balance of the equity in the home
    fectively used to put a human face on things and keep the story moving along, and Episode One is a better game for it.

    As was the case in Half-Life 2, the graphics in Episode One are drop-dead gorgeous; there may not be another graphics engine today capable of consistently producing such attractive scenes in so many different settings. From the dramatic sights outside the crumbling Citadel to the shimmering reactor core to the dramatic lighting effects when fighting zombies in the dark, it's almost impossible to take a bad screenshot in Episode One. The NPCs are once again rendered with amazing detail and animations, and Valve has included the advanced HDR lighting effects that it showcased last year in the Lost Coast tech demo. Best of all, Episode One appears to be every bit as hardware-friendly as Half-Life 2, and ran without a hitch at 1920x1200 on our test machine (a 3.4Ghz CPU with 2GB RAM and a GeForce 7800 GTX video card).

    One of the most unique f

    Business Students Thinking & Moving Toward Globalization
    Today, all over the world there are major deals and transactions occurring that can in due course change a company’s positioning power or simply have a detrimental affect on their earning per share for investors. Some countries, even third world countries are beginning to play a major role in the distribution of goods and services to world markets. Some major US companies are moving abroad and repositioning their business philosophy congruent in remaining competitive. With some of these departures of US companies where does the business student come in and how is he or she affected? How could they affect the national and international structure of business in the future?Students graduating from college within the next few years need to make a significant effort to include several areas that will be conducive to their success in the business world. Not only are stude
    One thing you can say about the team at Valve Software: they don't like to rush. After taking six years to craft the sequel to Half-Life, it's taken another eighteen months for the first mini-expansion, Half-Life 2: Episode One, to arrive. As the initial installment of a trilogy to be offered in episodic format, the good news is that Episode One is a welcome return to the world of Half-Life 2, with the same great graphics and gameplay that helped that game win numerous awards in late 2004 (including GameSpy's PC Game of the Year).

    Episode One starts off exactly where Half-Life 2 ended: with you (as scientist/killing machine Gordon Freeman) atop an exploding Citadel, with your sidekick, the spunky Alyx Vance, about to be toast. Without spoiling things, let's just say that Alyx is kept out of harm's way, and the two of you are quickly reunited outside at the base of a smoking Citadel. After establishing an uplink with old friends Dr. Kleiner and Alyx's father Eli (once again voiced by Robert Guillaume), you discover the Citadel is about to go kerplooey, and in order to give yourself, Alyx and countless other citizens more time to escape City 17, you'll have to go back in to try and delay the meltdown.

    There's a good deal of exposition at the start of Episode One, as characters are quickly reintroduced and tasks are laid out before you. The intro includes a reappearance by Dog (Alyx's pet robot), who makes your re-entry into the Citadel a memorable one. Once inside, you and Alyx spend a lot of time exploring the deteriorating monolith, giving you a chance to get reacquainted with the gravity gun. Before long, you'll be flinging around Combine soldiers just like the good ol' days. As you work your way to the Citadel's central reactor core, you're confronted with a healthy dose of puzzles, which start out simple enough but require more imagination to solve as you proceed.

    Once you've delayed the Citadel meltdown (and picked up some extra intel on what the Combine is up to in the process), the second half of Episode One focuses on Gordon and Alyx's efforts to haul ass out of City 17. Of course, the escape is anything but simple, as you're first forced underground where you have to deal with headcrabs, zombies, and ant lions, and then you make your way onto the streets where you get knee-deep in combat with Combine soldiers, who are none too happy with the information you pilfered from the Citadel.

    The gameplay in Episode One never strays too far from the familiar Half-Life formula: levels are kept pretty linear as you're steered from one challenge to the next, with lots of scripted events to move the plot along. The opening levels in the Citadel feel the most unique, due to the heavy emphasis on storytelling, the gravity gun, and all the puzzles involved with stabilizing the reactor. Things slow down a bit once you go underground and start fighting zombies, although there are a few interesting scenes where you have to shine your flashlight on enemies so Alyx can see and shoot them in the dark. Once you get outside with a full complement of weapons, things move along much faster, although it can sometimes feel a little too familiar, as if you're replaying the later sections of Half-Life 2 instead of new content.

    Probably the biggest change introduced in Episode One is how Alyx fights at Gordon's side for the majority of the game. Plenty of shooters have tried this and failed, with NPCs who get lost or get in the way or are just plain annoying. Valve strikes just the right notes with Alyx; she doesn't nag Gordon, she can competently follow you around, and even provides useful support a lot of the time. There's a fun sequence in the later chapters where you're free to run ahead and fight alone, but it's far more fun to draw enemies into Alyx's line of sight so she can snipe them from afar. Aside from her use in combat, Alyx is also effectively used to put a human face on things and keep the story moving along, and Episode One is a better game for it.

    As was the case in Half-Life 2, the graphics in Episode One are drop-dead gorgeous; there may not be another graphics engine today capable of consistently producing such attractive scenes in so many different settings. From the dramatic sights outside the crumbling Citadel to the shimmering reactor core to the dramatic lighting effects when fighting zombies in the dark, it's almost impossible to take a bad screenshot in Episode One. The NPCs are once again rendered with amazing detail and animations, and Valve has included the advanced HDR lighting effects that it showcased last year in the Lost Coast tech demo. Best of all, Episode One appears to be every bit as hardware-friendly as Half-Life 2, and ran without a hitch at 1920x1200 on our test machine (a 3.4Ghz CPU with 2GB RAM and a GeForce 7800 GTX video card).

    One of the most unique fe

    How to Succeed as a Writer
    If you have hopes of becoming a successful freelance writer, you should know your specialty. There are many different target audiences to aim your writing towards, and each of them require a different approach. Here are some examples of common audiences, along with tips for writing in a couple different genres.Writing a children's story is easy. Kids love animals. Create a character that is around the same age group that you would like to address. Until a much older age, children find it difficult to relate to other older people. Situations like learning to ride a bike or learning the importance of sharing are appropriate. Parents love stories with morals. Keep in mind that it is the parents, or grandparents that will be buying it, so appeal to them, too.One tip on writing good adult non-fiction is to have a point to your story. You need to have some kind of
    (once again voiced by Robert Guillaume), you discover the Citadel is about to go kerplooey, and in order to give yourself, Alyx and countless other citizens more time to escape City 17, you'll have to go back in to try and delay the meltdown.

    There's a good deal of exposition at the start of Episode One, as characters are quickly reintroduced and tasks are laid out before you. The intro includes a reappearance by Dog (Alyx's pet robot), who makes your re-entry into the Citadel a memorable one. Once inside, you and Alyx spend a lot of time exploring the deteriorating monolith, giving you a chance to get reacquainted with the gravity gun. Before long, you'll be flinging around Combine soldiers just like the good ol' days. As you work your way to the Citadel's central reactor core, you're confronted with a healthy dose of puzzles, which start out simple enough but require more imagination to solve as you proceed.

    Once you've delayed the Citadel meltdown (and picked up some extra intel on what the Combine is up to in the process), the second half of Episode One focuses on Gordon and Alyx's efforts to haul ass out of City 17. Of course, the escape is anything but simple, as you're first forced underground where you have to deal with headcrabs, zombies, and ant lions, and then you make your way onto the streets where you get knee-deep in combat with Combine soldiers, who are none too happy with the information you pilfered from the Citadel.

    The gameplay in Episode One never strays too far from the familiar Half-Life formula: levels are kept pretty linear as you're steered from one challenge to the next, with lots of scripted events to move the plot along. The opening levels in the Citadel feel the most unique, due to the heavy emphasis on storytelling, the gravity gun, and all the puzzles involved with stabilizing the reactor. Things slow down a bit once you go underground and start fighting zombies, although there are a few interesting scenes where you have to shine your flashlight on enemies so Alyx can see and shoot them in the dark. Once you get outside with a full complement of weapons, things move along much faster, although it can sometimes feel a little too familiar, as if you're replaying the later sections of Half-Life 2 instead of new content.

    Probably the biggest change introduced in Episode One is how Alyx fights at Gordon's side for the majority of the game. Plenty of shooters have tried this and failed, with NPCs who get lost or get in the way or are just plain annoying. Valve strikes just the right notes with Alyx; she doesn't nag Gordon, she can competently follow you around, and even provides useful support a lot of the time. There's a fun sequence in the later chapters where you're free to run ahead and fight alone, but it's far more fun to draw enemies into Alyx's line of sight so she can snipe them from afar. Aside from her use in combat, Alyx is also effectively used to put a human face on things and keep the story moving along, and Episode One is a better game for it.

    As was the case in Half-Life 2, the graphics in Episode One are drop-dead gorgeous; there may not be another graphics engine today capable of consistently producing such attractive scenes in so many different settings. From the dramatic sights outside the crumbling Citadel to the shimmering reactor core to the dramatic lighting effects when fighting zombies in the dark, it's almost impossible to take a bad screenshot in Episode One. The NPCs are once again rendered with amazing detail and animations, and Valve has included the advanced HDR lighting effects that it showcased last year in the Lost Coast tech demo. Best of all, Episode One appears to be every bit as hardware-friendly as Half-Life 2, and ran without a hitch at 1920x1200 on our test machine (a 3.4Ghz CPU with 2GB RAM and a GeForce 7800 GTX video card).

    One of the most unique f

    Blog, Blogging and Blogger - The Hottest Trend in the 21st Century
    The Buzz word in the internet industry today is the word “Blogging”. If you have not heard of it, read on to find out the hottest trend that is happening across right now in the 21st century. The word “Blog” could be the next craze that is sweeping across the world ever since the Internet took the world by the storm.Accordingly to Dictionary.com, the word ‘Blog’ is defined as followed “an online diary; a personal chronological log of thoughts published on a web page; also called a Web log.” It goes on further to state that the “blog is typically updated daily, blog often reflect the personality of the author”.Traditionally back in the past, people penned down their private thoughts into a diary book. The content in the diary book would be considered private and exclusive to the author only. In fact, if you attempt to read somebody’s diary without permission,
    picked up some extra intel on what the Combine is up to in the process), the second half of Episode One focuses on Gordon and Alyx's efforts to haul ass out of City 17. Of course, the escape is anything but simple, as you're first forced underground where you have to deal with headcrabs, zombies, and ant lions, and then you make your way onto the streets where you get knee-deep in combat with Combine soldiers, who are none too happy with the information you pilfered from the Citadel.

    The gameplay in Episode One never strays too far from the familiar Half-Life formula: levels are kept pretty linear as you're steered from one challenge to the next, with lots of scripted events to move the plot along. The opening levels in the Citadel feel the most unique, due to the heavy emphasis on storytelling, the gravity gun, and all the puzzles involved with stabilizing the reactor. Things slow down a bit once you go underground and start fighting zombies, although there are a few interesting scenes where you have to shine your flashlight on enemies so Alyx can see and shoot them in the dark. Once you get outside with a full complement of weapons, things move along much faster, although it can sometimes feel a little too familiar, as if you're replaying the later sections of Half-Life 2 instead of new content.

    Probably the biggest change introduced in Episode One is how Alyx fights at Gordon's side for the majority of the game. Plenty of shooters have tried this and failed, with NPCs who get lost or get in the way or are just plain annoying. Valve strikes just the right notes with Alyx; she doesn't nag Gordon, she can competently follow you around, and even provides useful support a lot of the time. There's a fun sequence in the later chapters where you're free to run ahead and fight alone, but it's far more fun to draw enemies into Alyx's line of sight so she can snipe them from afar. Aside from her use in combat, Alyx is also effectively used to put a human face on things and keep the story moving along, and Episode One is a better game for it.

    As was the case in Half-Life 2, the graphics in Episode One are drop-dead gorgeous; there may not be another graphics engine today capable of consistently producing such attractive scenes in so many different settings. From the dramatic sights outside the crumbling Citadel to the shimmering reactor core to the dramatic lighting effects when fighting zombies in the dark, it's almost impossible to take a bad screenshot in Episode One. The NPCs are once again rendered with amazing detail and animations, and Valve has included the advanced HDR lighting effects that it showcased last year in the Lost Coast tech demo. Best of all, Episode One appears to be every bit as hardware-friendly as Half-Life 2, and ran without a hitch at 1920x1200 on our test machine (a 3.4Ghz CPU with 2GB RAM and a GeForce 7800 GTX video card).

    One of the most unique f

    How to Create Multiple Streams of Income - Introduction to Making Money In Your Sleep
    Have you ever wished you could simply wake up every day to see that your bank account has grown by hundreds of dollars overnight with no effort from your side? It may take some work to create multiple streams of income that literally make you money even as you sleep – however, the results will always be worth it, so long as you are prepared to work hard to get your online empire up and running.How do you create multiple streams of income online? Firstly, you will need to choose whether you want to become a vendor or an affiliate. Vendors create their own products and sell it to the end customer, while affiliates promote vendor products in return for a hefty commission from every sale. As a vendor, you can set up an affiliate network and leave it up to them to do all the marketing; as an affiliate, you can create a small, search engine optimized site that will automa
    e a few interesting scenes where you have to shine your flashlight on enemies so Alyx can see and shoot them in the dark. Once you get outside with a full complement of weapons, things move along much faster, although it can sometimes feel a little too familiar, as if you're replaying the later sections of Half-Life 2 instead of new content.

    Probably the biggest change introduced in Episode One is how Alyx fights at Gordon's side for the majority of the game. Plenty of shooters have tried this and failed, with NPCs who get lost or get in the way or are just plain annoying. Valve strikes just the right notes with Alyx; she doesn't nag Gordon, she can competently follow you around, and even provides useful support a lot of the time. There's a fun sequence in the later chapters where you're free to run ahead and fight alone, but it's far more fun to draw enemies into Alyx's line of sight so she can snipe them from afar. Aside from her use in combat, Alyx is also effectively used to put a human face on things and keep the story moving along, and Episode One is a better game for it.

    As was the case in Half-Life 2, the graphics in Episode One are drop-dead gorgeous; there may not be another graphics engine today capable of consistently producing such attractive scenes in so many different settings. From the dramatic sights outside the crumbling Citadel to the shimmering reactor core to the dramatic lighting effects when fighting zombies in the dark, it's almost impossible to take a bad screenshot in Episode One. The NPCs are once again rendered with amazing detail and animations, and Valve has included the advanced HDR lighting effects that it showcased last year in the Lost Coast tech demo. Best of all, Episode One appears to be every bit as hardware-friendly as Half-Life 2, and ran without a hitch at 1920x1200 on our test machine (a 3.4Ghz CPU with 2GB RAM and a GeForce 7800 GTX video card).

    One of the most unique f

    What MACD & RSI Mean in Forex Trading?
    As a forex trader your main objective must be to become a profitable trader. In order to achieve this goal, it is vital that you learn how to use the widely known technical indicators. These are very useful parameters that will tell you with a high probability what the forex markets are more likely to do in their apparently disordered behavior as observed on the forex charts.Among these indicators you will find the MACD and RSI; but what’s the meaning of these letters?, you may be asking yourself. Well, here is the answer:Moving Average Convergence Divergence: MACD is a more detailed method of using moving averages to find trading signals from price charts. Developed by Gerald Appel, the MACD plots the difference between a 26-day exponential moving average and a 12-day exponential moving average. A 9-day moving average is generally used as a trigger line, me
    fectively used to put a human face on things and keep the story moving along, and Episode One is a better game for it.

    As was the case in Half-Life 2, the graphics in Episode One are drop-dead gorgeous; there may not be another graphics engine today capable of consistently producing such attractive scenes in so many different settings. From the dramatic sights outside the crumbling Citadel to the shimmering reactor core to the dramatic lighting effects when fighting zombies in the dark, it's almost impossible to take a bad screenshot in Episode One. The NPCs are once again rendered with amazing detail and animations, and Valve has included the advanced HDR lighting effects that it showcased last year in the Lost Coast tech demo. Best of all, Episode One appears to be every bit as hardware-friendly as Half-Life 2, and ran without a hitch at 1920x1200 on our test machine (a 3.4Ghz CPU with 2GB RAM and a GeForce 7800 GTX video card).

    One of the most unique features in Episode One is the addition of developer commentary, which, once enabled, can be accessed via chat bubbles sprinkled throughout the game. There's a healthy amount of commentary, with Valve developers mainly offering insights about design decisions that influenced sections of the game. The commentary offers a fascinating look at why parts of the game turned out the way they did, and while Episode One isn't the first game to try this (the PC version of The Chronicles of Riddick had a commentary feature as well), it's a feature well worth checking out once you've finished the game, and something we'd like to see more of.

    The biggest question you'll probably have about Episode One is whether it's worth the $19.99 price tag. With about four to five hours of new gameplay, it goes by really fast, which is all the more disappointing when you consider we've waited so long for new Half-Life 2 content. (Episode Two is currently scheduled for the end of 2006.) There's also the Steam factor: so far, Valve's download service appears to be holding up okay, but the game is also in stores now for the same price for those of you (like me) who like having a box and a disc. (For the record, Episode One is a standalone title that doesn't require Half-Life 2 to play, and includes access to the previously released Half-Life 2 deathmatch.)

    Half-Life 2: Episode One delivers exactly what you'd expect from a Half-Life expansion: it returns to the intriguing setting of City 17, delivers lots of tight action sequences and well-crafted puzzles, and is arguably the best-looking shooter out today. At $20, it goes by pretty quick, but the developer commentary adds some replay value, and it's impossible to imagine anyone who enjoyed Half-Life 2 passing it up. It's exciting to see developers finally embrace the idea of episodic content; the big question now is whether Valve can keep up with the demand.

    Go to http://www.zopcuk.eu/en/game_reviews/half-life_2_episode_one.asp to read the full article.

    You can find more articles on http://www.zopcuk.eu

    HTTP = HTML link (for blogs, profiles,phorums):
    <a href="http://www.addyou.info/article/172937/addyou-HalfLife-2-Episode-One-Game-Review-Avg-Ratio-892.html">Half-Life 2: Episode One Game Review (Avg Ratio: 89.2%)</a>

    BB link (for phorums):
    [url=http://www.addyou.info/article/172937/addyou-HalfLife-2-Episode-One-Game-Review-Avg-Ratio-892.html]Half-Life 2: Episode One Game Review (Avg Ratio: 89.2%)[/url]

    Related Articles:

    Diversity - Better for Business

    Local Advertising for Affiliates

    New Home - Old Home

    Bookmark it: del.icio.us digg.com reddit.com netvouz.com google.com yahoo.com technorati.com furl.net bloglines.com socialdust.com ma.gnolia.com newsvine.com slashdot.org simpy.com shadows.com blinklist.com