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  • Add You - 188 Stage Hero's Journey (Monomyth) - Screenwriting Commonalities

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    vial Task, he or she is distracted and attracted by a force, which cannot be resisted. This pulls the Hero off the Normal Path. Knowing that veering off the Path is dangerous and that there have been warnings against it, this stage of the Journey frequently involves:

    Haste. The Hero moves toward the Call hastily.

    Stealth. The Hero moves toward the Call stealthily.

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    FORWARD

    The 188 stage Hero's Journey (Monomyth) is the template upon which the vast majority of successful stories and Hollywood blockbusters are based upon. In fact, ALL of the hundreds of Hollywood movies we have deconstructed (see URL below) are based on this 188+ stage template.

    Understanding this template is a priority for story or screenwriters. This is the template you must master if you are to succeed in the craft.

    [The terminology is most often metaphoric and applies to all successful stories and screenplays, from The Godfather (1972) to Brokeback Mountain (2006) to Annie Hall (1977) to Lord of the Rings (2003) to Drugstore Cowboy (1989) to Thelma and Louise (1991) to Apocaplyse Now (1979)].

    THERE IS ONLY ONE STORY

    THE 188 STAGE HERO'S JOURNEY:

    a) Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.

    b) Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.

    c) Gives you a tangible process for building and releasing dissonance (establishing and achieving catharses, of which there are usually four).

    d) Tells you what to write. For example, at a certain stage of the story, the focus should be on the Call to Adventure and the micro elements within.

    ABRIDGED TIPS, EXCERPTS AND EXAMPLES (188+ stages of the Hero's Journey (Monomyth) you need to know about...):

    *****Call of the Woodsman*****

    When the Hero is engaged in the Trivial Task, he or she is distracted and attracted by a force, which cannot be resisted. This pulls the Hero off the Normal Path. Knowing that veering off the Path is dangerous and that there have been warnings against it, this stage of the Journey frequently involves:

    Haste. The Hero moves toward the Call hastily.

    Stealth. The Hero moves toward the Call stealthily.

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    te you must master if you are to succeed in the craft.

    [The terminology is most often metaphoric and applies to all successful stories and screenplays, from The Godfather (1972) to Brokeback Mountain (2006) to Annie Hall (1977) to Lord of the Rings (2003) to Drugstore Cowboy (1989) to Thelma and Louise (1991) to Apocaplyse Now (1979)].

    THERE IS ONLY ONE STORY

    THE 188 STAGE HERO'S JOURNEY:

    a) Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.

    b) Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.

    c) Gives you a tangible process for building and releasing dissonance (establishing and achieving catharses, of which there are usually four).

    d) Tells you what to write. For example, at a certain stage of the story, the focus should be on the Call to Adventure and the micro elements within.

    ABRIDGED TIPS, EXCERPTS AND EXAMPLES (188+ stages of the Hero's Journey (Monomyth) you need to know about...):

    *****Call of the Woodsman*****

    When the Hero is engaged in the Trivial Task, he or she is distracted and attracted by a force, which cannot be resisted. This pulls the Hero off the Normal Path. Knowing that veering off the Path is dangerous and that there have been warnings against it, this stage of the Journey frequently involves:

    Haste. The Hero moves toward the Call hastily.

    Stealth. The Hero moves toward the Call stealthily.

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    a) Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.

    b) Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.

    c) Gives you a tangible process for building and releasing dissonance (establishing and achieving catharses, of which there are usually four).

    d) Tells you what to write. For example, at a certain stage of the story, the focus should be on the Call to Adventure and the micro elements within.

    ABRIDGED TIPS, EXCERPTS AND EXAMPLES (188+ stages of the Hero's Journey (Monomyth) you need to know about...):

    *****Call of the Woodsman*****

    When the Hero is engaged in the Trivial Task, he or she is distracted and attracted by a force, which cannot be resisted. This pulls the Hero off the Normal Path. Knowing that veering off the Path is dangerous and that there have been warnings against it, this stage of the Journey frequently involves:

    Haste. The Hero moves toward the Call hastily.

    Stealth. The Hero moves toward the Call stealthily.

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    d) Tells you what to write. For example, at a certain stage of the story, the focus should be on the Call to Adventure and the micro elements within.

    ABRIDGED TIPS, EXCERPTS AND EXAMPLES (188+ stages of the Hero's Journey (Monomyth) you need to know about...):

    *****Call of the Woodsman*****

    When the Hero is engaged in the Trivial Task, he or she is distracted and attracted by a force, which cannot be resisted. This pulls the Hero off the Normal Path. Knowing that veering off the Path is dangerous and that there have been warnings against it, this stage of the Journey frequently involves:

    Haste. The Hero moves toward the Call hastily.

    Stealth. The Hero moves toward the Call stealthily.

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    Haste. The Hero moves toward the Call hastily.

    Stealth. The Hero moves toward the Call stealthily.

    Dead of Night. The Hero moves toward the Call in the dead of night. In The Incredibles (2004), Mr Incredible visits Edna in secrecy.

    *****First Catharsis*****

    Post the Unbearbale Antagonism and Inner Resolve stages, the Antagonist is brought to his (or her) knees. In Return of the Jedi (1983), Luke brings Vader to his knees. In The Matrix (1999), Neo finally defeats Smith easily. In Lethal Weapon (1987), Riggs brings Joshua to his knees. In Spiderman (2002), the Green Goblin in brought to his knees.

    The Hero has no need to kill the Antagonist (Gods need not kill) and lets him live or hesitates. The Antagonist is after all, a shadow of the Hero's Own Self. In Return of the Jedi (1983), Luke critically wounds Vader, he does not kill him.

    In fact, the Antagonist is offered a chance of redemption. In Return of the Jedi (1983), Luke takes off Vader's mask.

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